Starting point at the Panda’s in the snapshot below. So far have walked 157.5 miles!
Here are some interesting snapshots from the walking of March 28th. I’ve been island hopping in earnest. A bit of a random selection, starting where I leave SL the day before. The smaller regions, many of them only one small square island, are loaded with private properties with either access blocked entirely or “orbs” which are essentially automated alarm systems that tell you you are trespassing on someone’s property and you have 10 seconds or so to leave or be tp’s to your “home”. As I am walking, this makes things a bit tricky as by the time I stop and try to turn around to reverse course and walk off the property in questions, I land up getting teleported – sometimes nearby off the property but often times to a “sandbox” area on the other side of the SL universe. I’ve taken to looking at these unexpected tp’s as a blessing – a way to start anew somewhere else on the map. I then proceed to wander my unexpected arrival island and tp to the nearest populated land.
What has become a bit mind-numbing as I journey through these smaller, mostly residential islands is the sameness of it all. These islands are similar to efforts in Dubai (one could ask, which came first?) to create artificial islands where everyone has “shorefront” properties. From overhead these square islands in SL, some interlinked, others orphaned in the sea, are cut through with lagoons and channels that provide water access to these virtual beachfront properties. The overall architectural approach for these homes is to create large, modernistic structures with a serious use of glass. As noted previously, many of these private areas disallow access to passersby, thus making my walking an extreme navigational challenge. I spend much time under water, in fact, skirting these boundaries – walking underwater has become one of my favorite experiences in SL, quiet, generally open spaces without all the commercialized clutter and the occasional unexpected surprise of sea monsters, dolphins or buildings constructed on the sea floor.